Mon 29 Aug 2011
Playstation
More about Playstation:
« Guitar Hero 3 Legends of Rock Review | Which PlayStation 3 console should I get? »
Bayonetta Review
Right from the get go I began to notice similarities between her and
Dante from Devil May Cry, particularly in their fighting style, as well
in the games mechanics and engine. The game is a very typical pick up
play type game with very simple controls that make getting into the game
easy, within minutes you’ll be throwing down combos and within fifteen
more minutes you`ll be hooked.
Bayonetta, not only did I love how fast paced it was, but I loved how creative the environments, level design, character design and even boss design was. This game looked and felt like something I have never played before, yes, it has a lot of parallels to Devil May Cry as far as the mechanics, engine and style are concerned, but this game if full of new things to see and moves much faster.
While the fundamental combat controls are easy to master there’s enough combinations and moves to keep this game interesting. Finishing moves add an amusing dimension to this game, allowing you to summon large fists or boots to finish off your enemies. Another interesting aspect of Bayonetta is what is called"Witch Time.” This is ultimately the Matrix’s version of bullet time; you know the thing in the matrix where everything slows down all of a sudden, yea that.
Dodging an attack the instant before it lands activates Witch Time, which is when Bayonetta really shines, allowing the player to execute more intricate attacks. This mechanic really keeps you engaged and focused in combat, the fighting system never feels repetitive or redundant, which is frequently a pitfall in these types of linear straight action and adventure games.
Thrown in to the mix are a vast array of weaponry, and not only can you carry two weapons at a time but you can also mix and match weapons. Bayonetta manages to equal Devil May Cry in scope while not being weighed down by the burden of being overly complicated and difficult to grasp. Visually the game looks good, however it is a very outdated engine and it does feel like a number of games I’ve played before, the good thing is, it tops its contemporaries. The graphics and gameplay parallel many of games like God of War, Ninja Gaiden, and Dead or Alive.....the game doesn`t stray too far from the third person action adventure formula.
But despite this Bayonetta manages to stand out because of its extremely original and sophisticated environments and characters. The worlds are full of color and the levels are extremely well designed, they are the furthest thing from linear. The games overall appearance is impeccable, as are the on the verge of absurd, screen-filling bosses. The combat system and game mechanics are very well implemented, it feels like a polished game, packed with weapons, unprecedented fighting methods, multiple difficulties, loads of unlockables and plenty of reasons to keep coming back after the first playthrough.
Bayonetta raises the bar for third person action games while managing to bring some new elements to the genre. If you like action games like Devil May Cry or Ninja Gaiden, this is the latest and most ambitious version of these games yet.
Bayonetta, not only did I love how fast paced it was, but I loved how creative the environments, level design, character design and even boss design was. This game looked and felt like something I have never played before, yes, it has a lot of parallels to Devil May Cry as far as the mechanics, engine and style are concerned, but this game if full of new things to see and moves much faster.
While the fundamental combat controls are easy to master there’s enough combinations and moves to keep this game interesting. Finishing moves add an amusing dimension to this game, allowing you to summon large fists or boots to finish off your enemies. Another interesting aspect of Bayonetta is what is called"Witch Time.” This is ultimately the Matrix’s version of bullet time; you know the thing in the matrix where everything slows down all of a sudden, yea that.
Dodging an attack the instant before it lands activates Witch Time, which is when Bayonetta really shines, allowing the player to execute more intricate attacks. This mechanic really keeps you engaged and focused in combat, the fighting system never feels repetitive or redundant, which is frequently a pitfall in these types of linear straight action and adventure games.
Thrown in to the mix are a vast array of weaponry, and not only can you carry two weapons at a time but you can also mix and match weapons. Bayonetta manages to equal Devil May Cry in scope while not being weighed down by the burden of being overly complicated and difficult to grasp. Visually the game looks good, however it is a very outdated engine and it does feel like a number of games I’ve played before, the good thing is, it tops its contemporaries. The graphics and gameplay parallel many of games like God of War, Ninja Gaiden, and Dead or Alive.....the game doesn`t stray too far from the third person action adventure formula.
But despite this Bayonetta manages to stand out because of its extremely original and sophisticated environments and characters. The worlds are full of color and the levels are extremely well designed, they are the furthest thing from linear. The games overall appearance is impeccable, as are the on the verge of absurd, screen-filling bosses. The combat system and game mechanics are very well implemented, it feels like a polished game, packed with weapons, unprecedented fighting methods, multiple difficulties, loads of unlockables and plenty of reasons to keep coming back after the first playthrough.
Bayonetta raises the bar for third person action games while managing to bring some new elements to the genre. If you like action games like Devil May Cry or Ninja Gaiden, this is the latest and most ambitious version of these games yet.



