Mon 20 Jun 2011
Playstation
Rogue Warrior - Review
Nothing in this game compensates for only delivering two hours of solo
gameplay, tasteless and disgusting dialogue, Super Mario linear AI and
impractical stealth mechanics that completely ruin any hope of a game
this game had. “F@!! my @*!$, you !*%$@ your %*^*........just a
glimpse of the type of dialogue you will have to endure throughout the
two hours that this game will likely take you to finish. While it’s
only a two hour game, the dialogue and atrociously linear gameplay makes
this game feel like an eternity.
Every level is linear and predictable, there’s only always ever three or four enemies in any given area, all positioned in a way that enables to easily sneak up behind them, giving you the illusion that you’re a Ninja and causing this game to put you to sleep before the game can even get half way through......so within an hour. Your enemies appear to be not only blind but deaf as well.
You pretty much have to walk right up in front of them in order for them to see you, they don’t hear your footsteps as you run right by them even at fully speed, not even the cries of their allies as they fall over a railing to their doom.
Every instance follows the same sleep inducing formula. You proceed down Alley encounter a few useless enemies, kill them and then continue on. To make matters worse your enemies don’t ever take cover, they’ll just stand out in the open and wait for you to end their miserable existence.
AIl enemies don’t do anything that’s even remotely believable; they don’t even run from the grenades you toss! They’ll even throw grenades at eachother and shoot explosive barrels that are right beside their own teammate.
Aside from some warehouses here and there, there’s only one way to go, forwards. It feels like a side scroller, only in 3D. Sure there are other doors, but the only one that will open is the right one.
Rogue Warrior does its best to weave other elements into the already crappy excuse for a game. For instance you can shoot out lights to darken rooms and throw on a pair of night-vision goggles to creep up on your opponents.
It does have a basic cover system, but the problem is all these mechanics ultimately have no real use because the enemies are so easy to kill, it just feels like a crappier version of Rainbow 6.
But it can’t even get the basic shoot and kill premise right. The hit detection is seemingly non-existent. It doesn’t matter where you shoot your enemies, an enemy might die with one shot to the knee but survive 6 headshots.
Combine this with terrible animations that leave you wondering if you even hit your enemy unless he dies in that one shot and what you are left with is a disaster, it’s almost painful to play.
And what's there to do once that whole two hours of gameplay are up and the credits roll?
Rejoice and be thankful, just a generic 8 player death match....that`s it, no other modes, no rewards for continuing to play and ultimately no incentive to play period. And they have a nerve to ask for the same price as games like Left 4 Dead. This game is as joke, the worst game I have ever had the misfortune of playing, a waste of time and money. If you see this game, run.
Review – 10% - Don’t bother
Pros:
None worth mentioning
Cons:
This game is a con onto itself
Every level is linear and predictable, there’s only always ever three or four enemies in any given area, all positioned in a way that enables to easily sneak up behind them, giving you the illusion that you’re a Ninja and causing this game to put you to sleep before the game can even get half way through......so within an hour. Your enemies appear to be not only blind but deaf as well.
You pretty much have to walk right up in front of them in order for them to see you, they don’t hear your footsteps as you run right by them even at fully speed, not even the cries of their allies as they fall over a railing to their doom.
Every instance follows the same sleep inducing formula. You proceed down Alley encounter a few useless enemies, kill them and then continue on. To make matters worse your enemies don’t ever take cover, they’ll just stand out in the open and wait for you to end their miserable existence.
AIl enemies don’t do anything that’s even remotely believable; they don’t even run from the grenades you toss! They’ll even throw grenades at eachother and shoot explosive barrels that are right beside their own teammate.
Aside from some warehouses here and there, there’s only one way to go, forwards. It feels like a side scroller, only in 3D. Sure there are other doors, but the only one that will open is the right one.
Rogue Warrior does its best to weave other elements into the already crappy excuse for a game. For instance you can shoot out lights to darken rooms and throw on a pair of night-vision goggles to creep up on your opponents.
It does have a basic cover system, but the problem is all these mechanics ultimately have no real use because the enemies are so easy to kill, it just feels like a crappier version of Rainbow 6.
But it can’t even get the basic shoot and kill premise right. The hit detection is seemingly non-existent. It doesn’t matter where you shoot your enemies, an enemy might die with one shot to the knee but survive 6 headshots.
Combine this with terrible animations that leave you wondering if you even hit your enemy unless he dies in that one shot and what you are left with is a disaster, it’s almost painful to play.
And what's there to do once that whole two hours of gameplay are up and the credits roll?
Rejoice and be thankful, just a generic 8 player death match....that`s it, no other modes, no rewards for continuing to play and ultimately no incentive to play period. And they have a nerve to ask for the same price as games like Left 4 Dead. This game is as joke, the worst game I have ever had the misfortune of playing, a waste of time and money. If you see this game, run.
Review – 10% - Don’t bother
Pros:
None worth mentioning
Cons:
This game is a con onto itself



