Wed 05 Oct 2011
Playstation
BodyCount
The only thing that BodyCount brings to the table that’s even remotely innovative is semi-destructible battlefields and environments, of course destructible environments isn’t exactly new anymore and Bodycount certainly isn’t the first game to do it. Other than that it’s just another run of the mill FPS game that doesn’t even come close to being a front runner. On the plus side the environments are spacious, the world does look pretty decent and the gunplay mechanic isn’t bad, but ultimately the elements fail to culminate into a formula that was enough to hold my attention and really enthral me, it wasn’t anything that I couldn’t get elsewhere better. The overall game is very unoriginal and is really just boring.
The game does feature some cool elements like, the skill shot multiplier, which allows you to get skill shots in a number of ways which are too many to list, I mean there’s a skill shot for head shots, for stealth kills, for almost anything that you can think of minus just shooting the guy face to face in the chest. The rewards for skill shots are what are called Intel icons and special powers. The Intel icons grant you with well, intelligence, the higher the skill shot the more soldiers will reveal to you. The special powers just feel very frivolous, unnecessary and are ultimately not impressive enough care about anyway which together give you little incentive to care about skill shots and it is likely you will remain indifferent towards this pointless mechanic for the entirely of the game. Why? The game is already very easy, you simply never run into a scenario where the powers are required or needed, and they’re not fun to use anyways. The AI although aggressive isn’t particularly smart, they’ll stand out in the open and let you pump bullets into them, they don’t run for cover or do anything that might indicate intelligence. Although the amount of enemy’s increases later in the game, the enemies just feel weak and not particularly threatening, also the penalty for death is nothing, you simply lose skill points. The game does have a strong military vibe, it’s a very totalitarian, us vs. them sort of feel. The game is also very cold and very inhuman, the dialogue is very cold hearted and shallow.
Ultimately this game just fails to impress, even when compared to other lesser known FPS games Body Count comes up short, it teeters on the line of mediocre and bad. The single player campaign is only six hours long, isn’t particularly memorable or engaging and although it does have Multiplayer, Multiplayer is limited to death match and Team Death Match. This game is a lightweight competitor in a heavy weight division.
Rating: 60% “Barely average”
Pros
Breakable environments
Cons
Redundant gameplay
Poor AI
Only six hours of single player gameplay
Multiplayer doesn’t bring much to the table
The game does feature some cool elements like, the skill shot multiplier, which allows you to get skill shots in a number of ways which are too many to list, I mean there’s a skill shot for head shots, for stealth kills, for almost anything that you can think of minus just shooting the guy face to face in the chest. The rewards for skill shots are what are called Intel icons and special powers. The Intel icons grant you with well, intelligence, the higher the skill shot the more soldiers will reveal to you. The special powers just feel very frivolous, unnecessary and are ultimately not impressive enough care about anyway which together give you little incentive to care about skill shots and it is likely you will remain indifferent towards this pointless mechanic for the entirely of the game. Why? The game is already very easy, you simply never run into a scenario where the powers are required or needed, and they’re not fun to use anyways. The AI although aggressive isn’t particularly smart, they’ll stand out in the open and let you pump bullets into them, they don’t run for cover or do anything that might indicate intelligence. Although the amount of enemy’s increases later in the game, the enemies just feel weak and not particularly threatening, also the penalty for death is nothing, you simply lose skill points. The game does have a strong military vibe, it’s a very totalitarian, us vs. them sort of feel. The game is also very cold and very inhuman, the dialogue is very cold hearted and shallow.
Ultimately this game just fails to impress, even when compared to other lesser known FPS games Body Count comes up short, it teeters on the line of mediocre and bad. The single player campaign is only six hours long, isn’t particularly memorable or engaging and although it does have Multiplayer, Multiplayer is limited to death match and Team Death Match. This game is a lightweight competitor in a heavy weight division.
Rating: 60% “Barely average”
Pros
Breakable environments
Cons
Redundant gameplay
Poor AI
Only six hours of single player gameplay
Multiplayer doesn’t bring much to the table



